![]() Layer support – you will be able to use layers for better map managing (layers work similarly like in photoshop).Runtime support – you will be able to use map editor functionality at runtime and with all exposed API you will be able to adjust it for your game.I’m sorry if you didn’t have a decent update for a while now but I want for v2.0 to be great and it will be free for all 1.x owners. I’m currently working very hard on releasing proTile Map Editor v2.0. Tags Map Editor, proTile Map Editor, Runtime Map Editor, Tile Map Editor Fixed Options sometimes not saving some settings.Fixed Layers merge that were failing in some rare cases. ![]() Fixed Tile Rotations when updating Prefabs in some cases.Fixed Async Load when loading more than 2 maps at the same time.Fixed Name display for Tiles & Categories when the name is very large.Fixed Preview display when having lots of Tiles.Fixed “Prepare for Runtime” where Unity sometimes hung.Fixed Grid up/down movement that was failing in some cases.Complete support for latest 5.4 Unity version.Better data structure for memory improvements.General stability & performance improvements.Ability to use (or not) Tile Prefab rotation reference in uteMapLoader. ![]() ![]()
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